
class AnimationType{
  //仿真翻页
  static const TYPE_ANIMATION_SIMULATION_TURN = 1;
  //覆盖翻页
  static const TYPE_ANIMATION_COVER_TURN = 2;
  //滑动
  static const TYPE_ANIMATION_SLIDE_TURN = 3;


  static bool isAnimation(int animationType){
    switch(animationType){
      case TYPE_ANIMATION_SIMULATION_TURN:
      case TYPE_ANIMATION_COVER_TURN:
      case TYPE_ANIMATION_SLIDE_TURN:
        return true;
      default:
        return false;
    }
  }
}